My demos


Unstructured Video-Based Rendering

This software allows a user to interactively navigate a casually captured video collection in space and time (more).

Binaries: [Project page]







Wikipedia Aloud Reader

Text-to-speech (TTS) software specifically designed for visually impaired and blind people. It provides a voice assisted access to the Wikipedia search engine and reads aloud the found pages.
It is written in C# using the standard Microsoft Speech APIs and the .NET framework 2.0. It parses html and wiki tags, eliminating tables and images, in order to generate an easy to speech text. Source code is available under GNU General Public License.
Languages currently supported:
    - English
    - Italian (an italian voice must be installed, e.g. from Loquendo)
    - (easy to extended to other languages)

Binaries and source code: [ZIP], [Google code]



3D Studio Max Animation Exporter

Animation Exporter 1.0 is a Max Script toolset for importing and exporting static and dynamic data from and to a 3D Max workspace. It can convert Phisique Biped characters to Skinned Boned characters and export all the related animation data. It can also export extrinsic and intrinsic parameters of target cameras.

Links:
- Autodesk (http://usa.autodesk.com/)
- ScriptSpot (http://www.scriptspot.com/)

Binaries: [ZIP]






VirtualDub Debayering Filter

VirtualDub Debayering (demosaicing) filter converts RAW videos in RGB. This implementation is based on the work of Daniele Menon, Stefano Andriani and Giancarlo Calvagno (link).
The original code was written by Daniele Menon.

Links:
- VirtualDub (http://www.virtualdub.org/)
- Demosaicing (http://wikipedia.org/)
- DCRaw Linux (http://www.cybercom.net/~dcoffin/dcraw/)

Binaries: [ZIP]



The Making-Of the Blue Room

Making-of the Blue-Room, a 24 square meters recording arena furnished with blue screens and four high resolution cameras. The room was used to capture the human motion. Further information can be found in the project website (link).

Video: [YouTube]





Non-photorealistic rendering

Realtime Toon shading and Hatching for non-photorealistic rendering. This implementation is based on the work of E. Praun, H. Hoppe, M. Webb and A. Finkelstein about Real-Time Hatching (http://www.cs.princeton.edu/gfx/proj/hatching/).

Binaries: [ZIP]