My demos
Unstructured Video-Based Rendering
This software allows a user to interactively navigate a casually captured video
collection in space and time (more).
Binaries: [Project page]
Wikipedia Aloud Reader
Text-to-speech (TTS)
software specifically designed for visually impaired and blind people. It provides a voice assisted
access to the Wikipedia search engine
and reads aloud the found pages. It is written in C# using the standard Microsoft Speech APIs and the .NET framework 2.0. It parses html and wiki tags, eliminating tables and images, in order to generate an easy to speech text. Source code is available under GNU General Public License.
Languages currently supported:
- English
- Italian (an italian voice must be installed, e.g. from Loquendo)
- (easy to extended to other languages)
Binaries and source code: [ZIP], [Google code]
3D Studio Max Animation Exporter
Animation Exporter 1.0 is a Max Script toolset for importing and exporting static and dynamic data
from and to a 3D Max workspace. It can convert Phisique Biped characters to Skinned Boned characters and export all
the related animation data. It can also export extrinsic and intrinsic parameters of target cameras.
Links:
- Autodesk (http://usa.autodesk.com/)
- ScriptSpot (http://www.scriptspot.com/)
Binaries: [ZIP]
VirtualDub Debayering Filter
VirtualDub Debayering (demosaicing) filter converts RAW videos in RGB. This implementation is based on the work of Daniele Menon,
Stefano Andriani and Giancarlo Calvagno (link).
The original code was written by Daniele Menon.
Links:
- VirtualDub (http://www.virtualdub.org/)
- Demosaicing (http://wikipedia.org/)
- DCRaw Linux (http://www.cybercom.net/~dcoffin/dcraw/)
Binaries: [ZIP]
The Making-Of the Blue Room
Making-of the Blue-Room, a 24 square meters recording arena furnished with blue screens and four high resolution cameras. The room
was used to capture the human motion. Further information can be found in the project website (link).
Video: [YouTube]
Non-photorealistic rendering
Realtime Toon shading and Hatching for non-photorealistic rendering.
This implementation is based on the work of E. Praun, H. Hoppe, M. Webb and A. Finkelstein about Real-Time Hatching (http://www.cs.princeton.edu/gfx/proj/hatching/).
Binaries: [ZIP]